In the early years of the Wicket platform, prospects were skeptical—would fans opt in to use this new technology?
Unlike covert facial recognition surveillance systems, the Wicket platform is overt by design and requires all users to opt-in and enroll by supplying a photo to use for authentication as part of ticketing, credentialing, and payments workflows.
Fan-facing use cases like express ticketing and payments were some of the earliest use cases of the Wicket platform, but as teams and venues saw the benefits for themselves and understood how readily the technology could be adapted to suit different applications, they began using the technology internally for staff and employees, as well as for building access control and gameday credentialing.
It took Wicket 3 years to reach 1 million facial authentication-enabled transactions at customer venues and facilities, but only 1 more year to reach 3 million. That growth, was in part, due to the NFL’s adoption of Wicket technology for a league-wide credentialing program. This program leveraged facial authentication at security checkpoints—across all 30 NFL venues—to streamline entry for credentialed individuals seeking to access secure areas such as locker rooms, press boxes, and playing fields.